Champion
C TierUnlockable / Novelty · Intermediate · notes verified Aug 9, 2026
Unlocked after completing any fighter's Episode Mode story; he is a novelty pick rather than a launch-meta staple.
Unlock route · checked Aug 12, 2026
How to Unlock Champion
Finish any one fighter's Episode Mode story. You do not need to clear every character episode or finish all five All-Star courses. After the ending and results screen, return to character select and confirm that Champion is available as a playable fighter.
Playable Champion
One completed character Episode is the unlock route. Pick the character whose story you can clear most reliably; the specific fighter does not change the reward.
Champion Course and Color 5 are separate
Champion Course means clearing all five All-Star courses. A newer report ties Champion Color 5 to that course, but that color condition still needs broader confirmation and is not presented here as guaranteed.
Strengths
- + Fun to unlock
- + Strong fantasy
Weaknesses
- − Lacks quick team attacks
- − Underperforms vs the real roster
Best Team Partners
Community suggestions for team synergy. Spider-Man and Captain America pair well with Champion in the recorded launch notes.
Start a team with Champion →Where They Fit on Your Team
Champion is an unlockable novelty rather than a team-building piece: he doesn't use team mechanics the way the rest of the roster does, so he slots into casual lineups, not serious ones. If you want to play him, pair him with self-sufficient characters like Spider-Man and Captain America who don't rely on assists.
Pick or Skip
Pick Champion for fun and the unlock flex. Skip him if you are building a team to win — at launch he underperforms.
How to Play
Champion is a fun unlock and a weak fighter. He does not use the team mechanics the way the rest of the roster does, so treat him as a novelty pick. If you want to win, use him in casuals; if you want to lab something weird, that works too.
The move list below is source-checked and dated. Verify anything tournament-critical in training mode.
Champion Move List
Character-specific commands checked Sep 5, 2026 against TŌKONDB's transcription of Champion's in-game command list; Cosmic Crush was independently cross-checked against Epic Games' character guide. Numpad notation: 236 = quarter-circle forward, 214 = quarter-circle back, 623 = forward/down/down-forward, and 632146 = half-circle back then forward. Verify tournament-critical timing and properties in training mode; frame data is not claimed here.
Source pages: TŌKONDB command list · Epic Games character guide
| Move | Type | Input | Quick Skill | Gauge | Notes |
|---|---|---|---|---|---|
| Void Knuckle | Skill | 236 + L / M / H | QS | — | The EX / Quick Skill version uses 25 gauge; the traditional motion is listed here separately. |
| Cosmic Crush | Skill | 623 + L / M / H | 6 + QS | — | The EX / Quick Skill version uses 25 gauge; the traditional motion is listed here separately. |
| Star Duster | Skill | 214 + L / M / H | 4 + QS | — | The EX / Quick Skill version uses 25 gauge; the traditional motion is listed here separately. |
| Flying Meteor | Skill | 22 + L / M / H | 2 + QS | — | The EX / Quick Skill version uses 25 gauge; the traditional motion is listed here separately. |
| Big Bang Barrage | Super | 236 + M + H | U + QS | 50 | — |
| Primordial Face Breaker | Ultimate | 632146 + M + H | 6 + U + QS | 100 | — |
| Tōkon Assemble | Assemble | 236 + L + A | A + QS | 150 | — |
| Pride Gauge | Unique | Champion's unique gauge | — | — | — |
| Awakened Form | Unique | — | — | — | Transformation state retained across rounds once activated. |
| Link Attack | Unique | — | — | — | Champion has character-specific link routes. |
| Supernova Slam | Unique | U | — | — | — |
| Supernova Slam (Crouching) | Unique | 2 + U | — | — | — |
| Supernova Slam (Aerial) | Unique | U (mid-air) | — | — | — |
| Crowd Pleaser | Unique | Attack (hold) | — | — | — |
| No Mercy | Unique | Attack (hold) | — | — | — |
L = Light (Square), M = Medium (Triangle), H = Heavy (Circle), U = Unique (R1), QS = Quick Skill (R2). In numpad notation, 236 is quarter-circle forward, 214 is quarter-circle back, 623 is a dragon-punch motion and 632146 is half-circle back then forward. ↓↘→ is quarter-circle forward, ↓↙← is quarter-circle back, ↓↓ is double down. Air OK means the move works mid-air. The controls page covers the full button and gauge breakdown.
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