Spider-Man
S TierMobile All-rounder · Beginner · notes verified Aug 9, 2026
Webs, speed and forgiving fundamentals make Spider-Man the easiest S-tier entry point.
Strengths
- + Great mobility and spacing
- + Beginner-friendly inputs
- + Good for learning the game
Weaknesses
- − Damage below top burst characters
- − Needs patience against zoners
Best Team Partners
Community suggestions for team synergy. Blade and Iron Man pair well with Spider-Man in the recorded launch notes.
Start a team with Spider-Man →Where They Fit on Your Team
Spider-Man works anywhere in the lineup because his plan is just 'be mobile and confirm.' He teaches the tag and assist rhythm without demanding precise inputs, which makes him the natural first character on a new team. Pair him with characters who punish the space he creates.
Pick or Skip
Pick Spider-Man if you are new to the game or want a forgiving S-tier main. Skip him if you want top burst damage — he wins through pressure, not one big combo.
How to Play
Spider-Man is the forgiving S-tier: you can win early with mobility and simple confirms. Learn his web tools, keep opponents guessing between jumping in and zoning, and use his speed to escape bad situations. He teaches fundamentals without punishing your mistakes too hard.
The move list below is source-checked and dated. Verify anything tournament-critical in training mode.
Spider-Man Move List
Exact inputs verified against allthings.how (Jul 26, 2026); move names, Quick Skill shortcuts and gauge costs cross-checked against tokon.gg on Aug 9, 2026. allthings.how lists Radioactive Spider as quarter-circle back, then forward + M/H.
Source pages: TŌKONDB command list · Tokon Fighting Souls Guide
| Move | Type | Input | Quick Skill | Gauge | Notes |
|---|---|---|---|---|---|
| Web Zip | Unique | U + Directional | — | — | Trajectory changes with the direction input; usable again after a jump or aerial dash. |
| Zip Kick | Unique | Hold U → during Web Zip | — | — | — |
| Web Slam | Unique | Hold U during grounded Web Zip | — | — | — |
| Web Hang | Unique | Directional + U (mid-air) | — | — | — |
| Web Shot | Skill | ↓↘→ + ATK | QS | — | EX version costs 25 gauge. Grounded version fires a single projectile; other versions release several. |
| Spidey-Sense | Skill | Hold Back, then Forward + ATK | Directional + QS | — | EX version costs 25 gauge. Evades attacks and becomes a counter against the enemy leader. |
| Arachnid Assault | Skill | ↓↙← + ATK | Directional + QS | — | EX version costs 25 gauge. Aerial version is a reliable anti-air and can't be reused until you land. |
| Web Bomb | Skill | ↓↓ + ATK | Directional + QS | — | EX version costs 25 gauge and can't be destroyed by attacks. |
| Web Warrior | Super | ↓↘→ + M + H | QS + U | 50 | Lunging combo that ends by throwing the opponent with webs. |
| Radioactive Spider | Ultimate | ↓↙← + → + M + H | Directional + QS + U | 100 | Stronger follow-up on close-range hits. |
L = Light (Square), M = Medium (Triangle), H = Heavy (Circle), U = Unique (R1), QS = Quick Skill (R2). In numpad notation, 236 is quarter-circle forward, 214 is quarter-circle back, 623 is a dragon-punch motion and 632146 is half-circle back then forward. ↓↘→ is quarter-circle forward, ↓↙← is quarter-circle back, ↓↓ is double down. Air OK means the move works mid-air. The controls page covers the full button and gauge breakdown.
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