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Spider-Man

S Tier

Mobile All-rounder · Beginner · notes verified Aug 9, 2026

Webs, speed and forgiving fundamentals make Spider-Man the easiest S-tier entry point.

Strengths

  • + Great mobility and spacing
  • + Beginner-friendly inputs
  • + Good for learning the game

Weaknesses

  • Damage below top burst characters
  • Needs patience against zoners

Best Team Partners

Community suggestions for team synergy. Blade and Iron Man pair well with Spider-Man in the recorded launch notes.

Start a team with Spider-Man

Where They Fit on Your Team

Spider-Man works anywhere in the lineup because his plan is just 'be mobile and confirm.' He teaches the tag and assist rhythm without demanding precise inputs, which makes him the natural first character on a new team. Pair him with characters who punish the space he creates.

Pick or Skip

Pick Spider-Man if you are new to the game or want a forgiving S-tier main. Skip him if you want top burst damage — he wins through pressure, not one big combo.

How to Play

Spider-Man is the forgiving S-tier: you can win early with mobility and simple confirms. Learn his web tools, keep opponents guessing between jumping in and zoning, and use his speed to escape bad situations. He teaches fundamentals without punishing your mistakes too hard.

The move list below is source-checked and dated. Verify anything tournament-critical in training mode.

Spider-Man Move List

Exact inputs verified against allthings.how (Jul 26, 2026); move names, Quick Skill shortcuts and gauge costs cross-checked against tokon.gg on Aug 9, 2026. allthings.how lists Radioactive Spider as quarter-circle back, then forward + M/H.

Source pages: TŌKONDB command list · Tokon Fighting Souls Guide

MoveTypeInputQuick SkillGaugeNotes
Web ZipUniqueU + DirectionalTrajectory changes with the direction input; usable again after a jump or aerial dash.
Zip KickUniqueHold U → during Web Zip
Web SlamUniqueHold U during grounded Web Zip
Web HangUniqueDirectional + U (mid-air)
Web ShotSkill↓↘→ + ATKQSEX version costs 25 gauge. Grounded version fires a single projectile; other versions release several.
Spidey-SenseSkillHold Back, then Forward + ATKDirectional + QSEX version costs 25 gauge. Evades attacks and becomes a counter against the enemy leader.
Arachnid AssaultSkill↓↙← + ATKDirectional + QSEX version costs 25 gauge. Aerial version is a reliable anti-air and can't be reused until you land.
Web BombSkill↓↓ + ATKDirectional + QSEX version costs 25 gauge and can't be destroyed by attacks.
Web WarriorSuper↓↘→ + M + HQS + U50Lunging combo that ends by throwing the opponent with webs.
Radioactive SpiderUltimate↓↙← + → + M + HDirectional + QS + U100Stronger follow-up on close-range hits.

L = Light (Square), M = Medium (Triangle), H = Heavy (Circle), U = Unique (R1), QS = Quick Skill (R2). In numpad notation, 236 is quarter-circle forward, 214 is quarter-circle back, 623 is a dragon-punch motion and 632146 is half-circle back then forward. ↓↘→ is quarter-circle forward, ↓↙← is quarter-circle back, ↓↓ is double down. Air OK means the move works mid-air. The controls page covers the full button and gauge breakdown.

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