Blade
S TierAll-rounder / Range · Intermediate · notes verified Aug 9, 2026
Sword range plus solid fundamentals make Blade a safe, high-value pick.
Strengths
- + Long normals that control space
- + Good damage from range
- + Works in many team comps
Weaknesses
- − Fewer gimmicks than top mixup characters
- − Matchup knowledge required
Best Team Partners
Community suggestions for team synergy. Magik and Spider-Man pair well with Blade in the recorded launch notes.
Start a team with Blade →Where They Fit on Your Team
Blade is a flexible mid who fits in front of or behind almost any game plan. His range does the work, so teammates mainly cover the moments he can't — jump-ins and projectiles. He is one of the easiest S-tier characters to slot into a team without reworking it.
Pick or Skip
Pick Blade if you want consistent damage and spacing with fewer gimmicks to learn. Skip him if you want a flashier mixup identity.
How to Play
Blade wins by keeping opponents at the tip of his sword. You do not need tricky setups: learn to punish whiffs at range and convert one good hit into damage. The matchup knowledge comes from knowing when to walk forward and when to stand still.
The move list below is source-checked and dated. Verify anything tournament-critical in training mode.
Blade Move List
Character-specific commands checked Sep 5, 2026 against TŌKONDB's transcription of the in-game command list and cross-checked against Tokon Fighting Souls Guide. Numpad notation: 236 = quarter-circle forward, 214 = quarter-circle back, 623 = forward/down/down-forward, and 632146 = half-circle back then forward. Verify tournament-critical timing and properties in training mode; frame data is not claimed here.
Source pages: TŌKONDB command list · Tokon Fighting Souls Guide
| Move | Type | Input | Quick Skill | Gauge | Notes |
|---|---|---|---|---|---|
| Bullet Barrage | Skill | 236 + L / M / H | QS | — | The EX / Quick Skill version uses 25 gauge; the traditional motion is listed here separately. |
| Vampire Slayer | Skill | 623 + L / M / H | 6 + QS | — | The EX / Quick Skill version uses 25 gauge; the traditional motion is listed here separately. |
| Vampire Cleave | Skill | 214 + L / M / H | 4 + QS | — | The EX / Quick Skill version uses 25 gauge; the traditional motion is listed here separately. |
| Vampire Cleave (Aerial) | Skill | 214 + L / M / H (mid-air) | 4 + QS (mid-air) | — | The EX / Quick Skill version uses 25 gauge; the traditional motion is listed here separately. |
| Glaive Strike | Skill | 22 + L / M / H | 2 + QS | — | The EX / Quick Skill version uses 25 gauge; the traditional motion is listed here separately. |
| Bloodlust | Super | 236 + M + H | U + QS | 50 | — |
| Muramasa Moon | Ultimate | 632146 + M + H | 6 + U + QS | 100 | — |
| Heart Stopper | Unique | U | — | — | — |
| Up the Stakes | Unique | 2 + U | — | — | — |
| Daywalker Deflect | Unique | 4 + U | — | — | — |
L = Light (Square), M = Medium (Triangle), H = Heavy (Circle), U = Unique (R1), QS = Quick Skill (R2). In numpad notation, 236 is quarter-circle forward, 214 is quarter-circle back, 623 is a dragon-punch motion and 632146 is half-circle back then forward. ↓↘→ is quarter-circle forward, ↓↙← is quarter-circle back, ↓↓ is double down. Air OK means the move works mid-air. The controls page covers the full button and gauge breakdown.
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