Magik
S TierRushdown / Mixup · Advanced · notes verified Aug 9, 2026
Aggressive mixup game that keeps opponents guessing once she gets in.
Strengths
- + Unpredictable approach and mixups
- + Big damage when she connects
- + Strong tag-in pressure
Weaknesses
- − Weaker at full screen
- − Needs meter and setups to shine
Best Team Partners
Community suggestions for team synergy. Doctor Doom and Blade pair well with Magik in the recorded launch notes.
Start a team with Magik →Where They Fit on Your Team
Magik is the team's explosive point character: she goes in, creates the mixup, and tags out before the reward runs dry. Assist coverage from partners like Doom or Blade covers her weak approach. She spends meter and setups to win, so pair her with teammates who buy her space.
Pick or Skip
Pick Magik if you like high-damage mixups and don't mind losing matches while you learn approach timing. Skip her if you want a safe, distance-friendly style.
How to Play
Magik wants to be in your face, but she has to earn the approach. Spend your first few matches finding which of her moves beat projectiles, then practice one combo that ends in a tag or knockdown. Once you can threaten the mixup, opponents start guessing — that's when she feels like an S-tier.
The move list below is source-checked and dated. Verify anything tournament-critical in training mode.
Magik Move List
From tokon.gg's command list, read Aug 9, 2026. Skill names, Quick Skill shortcuts and gauge costs are confirmed; exact traditional motion inputs marked 'verifying' are still being cross-checked.
Source pages: TŌKONDB command list · Tokon Fighting Souls Guide
| Move | Type | Input | Quick Skill | Gauge | Notes |
|---|---|---|---|---|---|
| Dark Portal | Unique | U | — | — | Summons a portal; projectiles can be fired into it and appear near the opponent. |
| Teleport | Unique | U (near Dark Portal) | — | — | Teleports to various positions across the screen. |
| Teleport Slash | Unique | U during Teleport | — | — | Performs a swift attack during the teleport. |
| Demon Fire | Skill | Directional + ATK (verifying) | QS | — | — |
| Rising Soul | Skill | Directional + ATK (verifying) | Directional + QS | — | — |
| Soulsword Slice | Skill | Directional + ATK (verifying) | Directional + QS | — | — |
| Demon Flame | Skill | Directional + ATK (verifying) | Directional + QS | — | — |
| Soul Sword Sacrifice | Super | Directional + M + H (verifying) | QS + M + H | 50 | — |
| Darkchild | Ultimate | Directional input + M + H (verifying) | Directional + QS + M + H | 100 | The Queen of Limbo follow-up uses the same input. |
L = Light (Square), M = Medium (Triangle), H = Heavy (Circle), U = Unique (R1), QS = Quick Skill (R2). In numpad notation, 236 is quarter-circle forward, 214 is quarter-circle back, 623 is a dragon-punch motion and 632146 is half-circle back then forward. ↓↘→ is quarter-circle forward, ↓↙← is quarter-circle back, ↓↓ is double down. Air OK means the move works mid-air. The controls page covers the full button and gauge breakdown.
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