Iron Man
A TierZoner / Flying · Intermediate · notes verified Aug 9, 2026
Flight and projectile coverage reward players who control space and angle.
Strengths
- + Flying angles pressure most characters
- + Solid ranged confirms
- + Good mid-range presence
Weaknesses
- − Projectiles can be jumped
- − Struggles vs fast mobile characters
Best Team Partners
Community suggestions for team synergy. Captain America and Ms. Marvel pair well with Iron Man in the recorded launch notes.
Start a team with Iron Man →Where They Fit on Your Team
Iron Man controls vertical space, which most ground teams can't answer. He works best with a point character who keeps the opponent grounded so his flight angles land. In team terms he is the space controller that makes everyone else's job easier.
Pick or Skip
Pick Iron Man if you like air control and angle-based pressure. Skip him if you struggle against fast dashes — those matchups ask you to change how you play.
How to Play
Iron Man controls space from the air and mid-range. Fly to change your angles, force jumps with projectiles, and punish landings. Watch for opponents who dash under you — those are the matchups where you stay grounded and play footsies instead.
The move list below is source-checked and dated. Verify anything tournament-critical in training mode.
Iron Man Move List
From tokon.gg's command list, read Aug 9, 2026. Skill names, Quick Skill shortcuts and gauge costs are confirmed; exact traditional motion inputs marked 'verifying' are still being cross-checked. Unibeam Max is also listed as → + M + H by some guides.
Source pages: TŌKONDB command list · Tokon Fighting Souls Guide
| Move | Type | Input | Quick Skill | Gauge | Notes |
|---|---|---|---|---|---|
| Repulsor Shot | Unique | U, or ↓ + U | — | — | Press repeatedly for additional hits. |
| Repulsor Blast | Unique | H (hold), or ↓ / → + H (mid-air) | — | — | — |
| Unibeam | Skill | Directional + ATK (verifying) | QS | — | — |
| Iron Flash | Skill | Directional + ATK (verifying) | → + QS | — | — |
| Iron Avenger | Skill | Directional + ATK (verifying) | ← + QS | — | — |
| Smart Missiles | Skill | ↓↓ + ATK | ↓ + QS | — | — |
| Unibeam Max | Super | Directional + M + H (verifying) | QS + M + H | 50 | — |
| Hulkbuster | Ultimate | Directional input + M + H (verifying) | → + QS + M + H | 100 | Hold ATK during Hulkbuster to add Buster Beam. |
| Buster Beam | Ultimate | ATK (hold during Hulkbuster) | — | 50 | Additional option while Hulkbuster is active. |
L = Light (Square), M = Medium (Triangle), H = Heavy (Circle), U = Unique (R1), QS = Quick Skill (R2). In numpad notation, 236 is quarter-circle forward, 214 is quarter-circle back, 623 is a dragon-punch motion and 632146 is half-circle back then forward. ↓↘→ is quarter-circle forward, ↓↙← is quarter-circle back, ↓↓ is double down. Air OK means the move works mid-air. The controls page covers the full button and gauge breakdown.
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