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Magneto

A Tier

Zoner / Pressure · Intermediate · community notes as of Aug 8, 2026

Classic pressure-and-zone hybrid who rewards disciplined play.

Strengths

  • + Strong keepaway and confirms
  • + Good anti-projectile tools
  • + Solid assists for teammates

Weaknesses

  • Execution-heavy confirms
  • Weaker close-range brawling

Best Team Partners

Community suggestions for team synergy. Star-Lord and Wolverine pair well with Magneto in the current meta.

Where They Fit on Your Team

Magneto is the setup half of a team: he zones into a confirm, then pressure characters like Wolverine finish the job. His anti-projectile tools and solid assists make him a strong second character behind a rushdown point. He rewards teams that have a clear plan after the first hit.

Pick or Skip

Pick Magneto if you like disciplined keepaway that converts into real damage. Skip him if you want simple execution — his confirms need lab time.

How to Play

Magneto plays a patient game: zone until they commit, then convert one clean hit into pressure. The execution lives in his confirms, so spend training time on one reliable punish combo instead of trying to learn every route on day one.

Move lists and frame data are being verified and will be added per character. Until then, verify inputs in training mode.

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