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Wolverine

A Tier

Brawler / Rushdown · Intermediate · notes verified Aug 9, 2026

Close-range monster who forces opponents to respect his pressure.

Strengths

  • + High close-range damage
  • + Strong anti-zoner pressure once in
  • + Good tag-in burst

Weaknesses

  • Limited full-screen tools
  • Needs to win the approach

Best Team Partners

Community suggestions for team synergy. Magneto and Black Panther pair well with Wolverine in the recorded launch notes.

Start a team with Wolverine

Where They Fit on Your Team

Wolverine is the team's burst option: tag him in, convert one touch, and tag back out. His strong tag-in pressure makes him an ideal second or third character rather than a solo point. Assist coverage from Magneto or Black Panther solves his approach problem.

Pick or Skip

Pick Wolverine if you want close-range damage and don't mind working for the approach. Skip him if you want full-screen tools — he has none at launch.

How to Play

Wolverine is a close-range monster who has to win the approach first. Use assists to close distance, then make every touch hurt. Respect zoners — walking into projectiles repeatedly is how Wolverine players lose to characters they should beat.

The move list below is source-checked and dated. Verify anything tournament-critical in training mode.

Wolverine Move List

Exact inputs verified against allthings.how (Jul 27, 2026); move names, Quick Skill shortcuts and gauge costs cross-checked against tokon.gg on Aug 9, 2026.

Source pages: TŌKONDB command list · Tokon Fighting Souls Guide

MoveTypeInputQuick SkillGaugeNotes
Berserker ClawUniqueULunging claw slash that flows into Berserker Finish or other Unique moves on contact.
Berserker FinishUniqueU during standing or jumping UActivates Berserker Rage on hit; using it again while Rage is active spends Rage and turns it off.
Berserker DiveUniqueAir UDives diagonally toward the ground from mid-air.
Berserker MaulUnique→ + UOverhead; activates Berserker Rage on hit.
Berserker SweepUnique↓↘ + ULow; activates Berserker Rage on hit. tokon.gg lists this as ↓ + U — verify in training mode.
Berserker ChargeUnique← + U (hold OK)Close-range pierce with armor from partway through; the input can be held to delay it.
X-ForceSkill↓↘→ + LQSM version costs 25 gauge. The opening slash negates incoming projectiles; the EX version can cause a ground bounce.
Feral ShredSkill→↓↘ + L→ + QSRising anti-air; the air version can't be reused until you land.
EviscerateSkill↓↙← + L← + QSM version costs 25 gauge and gains armor. Follow-up L/QS launches horizontally, M/H ground-slams for wall-break setups.
Weapon XSkill↓↘→ + L + M↓ + QSLeap-and-slam overhead vs crouchers; left/right controls where he lands.
Adamantium RaveSuper↓↘ + M + HQS + U50Spinning attack that ends in a large knockdown slash.
Savage InstinctUltimate← + → together, then → + M + HDirectional + QS + U100Activates Berserker Rage after the flurry. allthings.how's wording for this input is unusual — verify in training mode.

L = Light (Square), M = Medium (Triangle), H = Heavy (Circle), U = Unique (R1), QS = Quick Skill (R2). In numpad notation, 236 is quarter-circle forward, 214 is quarter-circle back, 623 is a dragon-punch motion and 632146 is half-circle back then forward. ↓↘→ is quarter-circle forward, ↓↙← is quarter-circle back, ↓↓ is double down. Air OK means the move works mid-air. The controls page covers the full button and gauge breakdown.

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