Wolverine
A TierBrawler / Rushdown · Intermediate · notes verified Aug 9, 2026
Close-range monster who forces opponents to respect his pressure.
Strengths
- + High close-range damage
- + Strong anti-zoner pressure once in
- + Good tag-in burst
Weaknesses
- − Limited full-screen tools
- − Needs to win the approach
Best Team Partners
Community suggestions for team synergy. Magneto and Black Panther pair well with Wolverine in the recorded launch notes.
Start a team with Wolverine →Where They Fit on Your Team
Wolverine is the team's burst option: tag him in, convert one touch, and tag back out. His strong tag-in pressure makes him an ideal second or third character rather than a solo point. Assist coverage from Magneto or Black Panther solves his approach problem.
Pick or Skip
Pick Wolverine if you want close-range damage and don't mind working for the approach. Skip him if you want full-screen tools — he has none at launch.
How to Play
Wolverine is a close-range monster who has to win the approach first. Use assists to close distance, then make every touch hurt. Respect zoners — walking into projectiles repeatedly is how Wolverine players lose to characters they should beat.
The move list below is source-checked and dated. Verify anything tournament-critical in training mode.
Wolverine Move List
Exact inputs verified against allthings.how (Jul 27, 2026); move names, Quick Skill shortcuts and gauge costs cross-checked against tokon.gg on Aug 9, 2026.
Source pages: TŌKONDB command list · Tokon Fighting Souls Guide
| Move | Type | Input | Quick Skill | Gauge | Notes |
|---|---|---|---|---|---|
| Berserker Claw | Unique | U | — | — | Lunging claw slash that flows into Berserker Finish or other Unique moves on contact. |
| Berserker Finish | Unique | U during standing or jumping U | — | — | Activates Berserker Rage on hit; using it again while Rage is active spends Rage and turns it off. |
| Berserker Dive | Unique | Air U | — | — | Dives diagonally toward the ground from mid-air. |
| Berserker Maul | Unique | → + U | — | — | Overhead; activates Berserker Rage on hit. |
| Berserker Sweep | Unique | ↓↘ + U | — | — | Low; activates Berserker Rage on hit. tokon.gg lists this as ↓ + U — verify in training mode. |
| Berserker Charge | Unique | ← + U (hold OK) | — | — | Close-range pierce with armor from partway through; the input can be held to delay it. |
| X-Force | Skill | ↓↘→ + L | QS | — | M version costs 25 gauge. The opening slash negates incoming projectiles; the EX version can cause a ground bounce. |
| Feral Shred | Skill | →↓↘ + L | → + QS | — | Rising anti-air; the air version can't be reused until you land. |
| Eviscerate | Skill | ↓↙← + L | ← + QS | — | M version costs 25 gauge and gains armor. Follow-up L/QS launches horizontally, M/H ground-slams for wall-break setups. |
| Weapon X | Skill | ↓↘→ + L + M | ↓ + QS | — | Leap-and-slam overhead vs crouchers; left/right controls where he lands. |
| Adamantium Rave | Super | ↓↘ + M + H | QS + U | 50 | Spinning attack that ends in a large knockdown slash. |
| Savage Instinct | Ultimate | ← + → together, then → + M + H | Directional + QS + U | 100 | Activates Berserker Rage after the flurry. allthings.how's wording for this input is unusual — verify in training mode. |
L = Light (Square), M = Medium (Triangle), H = Heavy (Circle), U = Unique (R1), QS = Quick Skill (R2). In numpad notation, 236 is quarter-circle forward, 214 is quarter-circle back, 623 is a dragon-punch motion and 632146 is half-circle back then forward. ↓↘→ is quarter-circle forward, ↓↙← is quarter-circle back, ↓↓ is double down. Air OK means the move works mid-air. The controls page covers the full button and gauge breakdown.
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