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Black Panther

A Tier

Rushdown · Intermediate · notes verified Aug 9, 2026

Spear pressure and agile approach reward fast, aggressive play.

Strengths

  • + Fast approach with spear coverage
  • + Strong corner pressure
  • + Good conversions from distance

Weaknesses

  • Fragile when reads are wrong
  • Punishable whiffs

Best Team Partners

Community suggestions for team synergy. Magik and Storm pair well with Black Panther in the recorded launch notes.

Start a team with Black Panther

Where They Fit on Your Team

Black Panther is a point rusher who needs assist cover to get in safely. Spear pressure covers distance, and partners like Storm add mobility to keep the opponent guessing. He is fragile when reads fail, so treat him as the risk half of a balanced team.

Pick or Skip

Pick Black Panther if you like fast approaches with high reward for good reads. Skip him if you want a forgiving character — wrong guesses cost him a lot.

How to Play

Black Panther rewards confident approach reads. Spear pressure covers your advance, but every wrong guess costs you. Practice one approach pattern, one corner combo, and learn to recognise when to stop pressing — that patience is what keeps him alive.

The move list below is source-checked and dated. Verify anything tournament-critical in training mode.

Black Panther Move List

Character-specific commands checked Sep 5, 2026 against TŌKONDB's transcription of the in-game command list and cross-checked against Tokon Fighting Souls Guide. Numpad notation: 236 = quarter-circle forward, 214 = quarter-circle back, 623 = forward/down/down-forward, and 632146 = half-circle back then forward. Verify tournament-critical timing and properties in training mode; frame data is not claimed here.

Source pages: TŌKONDB command list · Tokon Fighting Souls Guide

MoveTypeInputQuick SkillGaugeNotes
Spear of BashengaSkill236 + L / M / HQSThe EX / Quick Skill version uses 25 gauge; the traditional motion is listed here separately.
Wild HuntSkill623 + L / M / H6 + QSThe EX / Quick Skill version uses 25 gauge; the traditional motion is listed here separately.
Predator ArtsSkill214 + L / M / H4 + QSThe EX / Quick Skill version uses 25 gauge; the traditional motion is listed here separately.
Predator Arts (Aerial)Skill214 + L / M / H (mid-air)4 + QS (mid-air)The EX / Quick Skill version uses 25 gauge; the traditional motion is listed here separately.
Vibranium DaggersSkill22 + L / M / H2 + QSThe EX / Quick Skill version uses 25 gauge; the traditional motion is listed here separately.
Warrior QueenSuper236 + M + HU + QS50
Heart-Shaped HerbUltimate632146 + M + H6 + U + QS100
Bast's BlessingUniqueU / 2 + U / 4 + U
Divine RiteUnique4 + H (hold OK)
Command NormalUniqueH (hold)

L = Light (Square), M = Medium (Triangle), H = Heavy (Circle), U = Unique (R1), QS = Quick Skill (R2). In numpad notation, 236 is quarter-circle forward, 214 is quarter-circle back, 623 is a dragon-punch motion and 632146 is half-circle back then forward. ↓↘→ is quarter-circle forward, ↓↙← is quarter-circle back, ↓↓ is double down. Air OK means the move works mid-air. The controls page covers the full button and gauge breakdown.

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