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Ms. Marvel

A Tier

Grappler · Beginner · notes verified Aug 9, 2026

Grab-centric style with huge payoff when you condition your opponent to block.

Strengths

  • + Strong grab mixups
  • + Great vs defensive players
  • + Simple game plan

Weaknesses

  • Loses to characters who out-speed her
  • Predictable without conditioning

Best Team Partners

Community suggestions for team synergy. Iron Man and Hulk pair well with Ms. Marvel in the recorded launch notes.

Start a team with Ms. Marvel

Where They Fit on Your Team

Ms. Marvel is the team's pressure starter: she conditions the block, then the rest of the team converts that fear into damage. Grapplers like Hulk amplify her mixup because opponents can't just guess one answer. She wants teammates who punish the panic she creates.

Pick or Skip

Pick Ms. Marvel if you enjoy reads and conditioning over execution. Skip her if you prefer pure speed — she loses to characters who out-pace her.

How to Play

Ms. Marvel is a conditioning character. Start by doing the safe thing (blocking, whiff punishing), then start grabbing once they respect you. The grab is not the plan — making them afraid of it is. If they start reacting, switch back to strikes.

The move list below is source-checked and dated. Verify anything tournament-critical in training mode.

Ms. Marvel Move List

From tokon.gg's command list, read Aug 9, 2026. Skill names, Quick Skill shortcuts and gauge costs are confirmed; exact traditional motion inputs marked 'verifying' are still being cross-checked.

Source pages: TŌKONDB command list · Tokon Fighting Souls Guide

MoveTypeInputQuick SkillGaugeNotes
Elasti-GrabUniqueU + DirectionalDirection changes the trajectory; the U action can also grab the opponent as an attack.
Flex On 'EmUnique↓ + U
Zoom KnuckleSkillDirectional + ATK (verifying)QS
Rubber BandSkillDirectional + ATK (verifying)→ + QS
Karate Chop!SkillDirectional + ATK (verifying)← + QS
Jersey LariatSkill↓↓ + ATK↓ + QS + MThe Quick Skill version changes trajectory.
Growing PainsSuperDirectional + M + H (verifying)QS + M + H50
Embiggen!UltimateDirectional input + M + H (verifying)Directional + QS + M + H100

L = Light (Square), M = Medium (Triangle), H = Heavy (Circle), U = Unique (R1), QS = Quick Skill (R2). In numpad notation, 236 is quarter-circle forward, 214 is quarter-circle back, 623 is a dragon-punch motion and 632146 is half-circle back then forward. ↓↘→ is quarter-circle forward, ↓↙← is quarter-circle back, ↓↓ is double down. Air OK means the move works mid-air. The controls page covers the full button and gauge breakdown.

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