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Hulk

A Tier

Grappler / Brawler · Beginner · notes verified Aug 9, 2026

Big damage and armored presence, but positioning matters more than buttons.

Strengths

  • + Huge damage up close
  • + Armored options vs mashing
  • + Simple game plan

Weaknesses

  • Weak at range
  • Loses to patient zoners

Best Team Partners

Community suggestions for team synergy. Star-Lord and Captain America pair well with Hulk in the recorded launch notes.

Start a team with Hulk

Where They Fit on Your Team

Hulk is the team's closer: get him in and the shared life bar is safe, because everything he does up close is a threat. His problem is the approach, so zoners like Star-Lord exist to make that walk forward possible. He rewards a team built around getting him in.

Pick or Skip

Pick Hulk if you want simple, devastating close-range play and have teammates who cover space. Skip him if you don't want to spend the match trying to get in.

How to Play

Hulk does not need to be complicated: walk forward, block projectiles, and explode when you get close. The hard part is getting in — use your team's assists to cover your advance and save your armored options for when you are sure they will press a button.

The move list below is source-checked and dated. Verify anything tournament-critical in training mode.

Hulk Move List

Character-specific commands checked Sep 5, 2026 against TŌKONDB's transcription of the in-game command list and cross-checked against Tokon Fighting Souls Guide. Numpad notation: 236 = quarter-circle forward, 214 = quarter-circle back, 623 = forward/down/down-forward, and 632146 = half-circle back then forward. Verify tournament-critical timing and properties in training mode; frame data is not claimed here.

Source pages: TŌKONDB command list · Tokon Fighting Souls Guide

MoveTypeInputQuick SkillGaugeNotes
Thunder ClapSkill236 + L / M / HQSThe EX / Quick Skill version uses 25 gauge; the traditional motion is listed here separately.
Thunder Clap (Aerial)Skill236 + L / M / H (mid-air)QS (mid-air)The EX / Quick Skill version uses 25 gauge; the traditional motion is listed here separately.
Skull CrushSkill623 + L / M / H6 + QSThe EX / Quick Skill version uses 25 gauge; the traditional motion is listed here separately.
Violent ChargeSkill214 + L / M / H4 + QSThe EX / Quick Skill version uses 25 gauge; the traditional motion is listed here separately.
Violent Charge (Aerial)Skill214 + L / M / H (mid-air)4 + QS (mid-air)The EX / Quick Skill version uses 25 gauge; the traditional motion is listed here separately.
Seismic SmashSkill22 + L / M / H2 + QSThe EX / Quick Skill version uses 25 gauge; the traditional motion is listed here separately.
RampageSuper236 + M + HU + QS50
Gamma BombUltimate632146 + M + H6 + U + QS100
Gamma LevelUniqueHulk's unique gauge
Gamma SparkUniqueU
Giant StompUnique2 + U / U (mid-air)
Command NormalUniqueH (hold)

L = Light (Square), M = Medium (Triangle), H = Heavy (Circle), U = Unique (R1), QS = Quick Skill (R2). In numpad notation, 236 is quarter-circle forward, 214 is quarter-circle back, 623 is a dragon-punch motion and 632146 is half-circle back then forward. ↓↘→ is quarter-circle forward, ↓↙← is quarter-circle back, ↓↓ is double down. Air OK means the move works mid-air. The controls page covers the full button and gauge breakdown.

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