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Loki

B Tier

Setplay / Trickster · Advanced · notes verified Aug 9, 2026

Trickster toolkit with high ceiling, held back at launch by unoptimized routes.

Strengths

  • + Unique trick tools
  • + Can be very annoying to fight

Weaknesses

  • Complex game plan
  • Early-meta results are inconsistent

Best Team Partners

Community suggestions for team synergy. Danger and Doctor Doom pair well with Loki in the recorded launch notes.

Start a team with Loki

Where They Fit on Your Team

Loki is a trickster whose team value is chaos: he makes opponents guess, and the rest of the team collects. He needs teammates who can hold space while his tools are on cooldown, like Doom. His complexity usually anchors the team's learning curve.

Pick or Skip

Pick Loki if confusing opponents is more fun to you than clean wins. Skip him if you want a straightforward plan — he demands serious lab time.

How to Play

Loki is a trickster with a steep learning curve. Everything he does asks the opponent a question, which means you need to know your options cold. If you like confusing people more than winning cleanly, this is your character — but be ready to grind.

The move list below is source-checked and dated. Verify anything tournament-critical in training mode.

Loki Move List

Character-specific commands checked Sep 5, 2026 against TŌKONDB's transcription of the in-game command list and cross-checked against Tokon Fighting Souls Guide. Numpad notation: 236 = quarter-circle forward, 214 = quarter-circle back, 623 = forward/down/down-forward, and 632146 = half-circle back then forward. Verify tournament-critical timing and properties in training mode; frame data is not claimed here.

Source pages: TŌKONDB command list · Tokon Fighting Souls Guide

MoveTypeInputQuick SkillGaugeNotes
Jotun MistSkill236 + L / M / HQSThe EX / Quick Skill version uses 25 gauge; the traditional motion is listed here separately.
Serpent SpikeSkill623 + L / M / H6 + QSThe EX / Quick Skill version uses 25 gauge; the traditional motion is listed here separately.
Fenris FangSkill214 + L / M / H4 + QSThe EX / Quick Skill version uses 25 gauge; the traditional motion is listed here separately.
Fenris Fang (Aerial)Skill214 + L / M / H (mid-air)4 + QS (mid-air)The EX / Quick Skill version uses 25 gauge; the traditional motion is listed here separately.
Frigga's GraceSkill22 + L / M / H2 + QSThe EX / Quick Skill version uses 25 gauge; the traditional motion is listed here separately.
Laufey's WrathSuper236 + M + HU + QS50
LævateinnUltimate632146 + M + H6 + U + QS100
Norn StoneUniqueU
Norn Stone (Crouching)Unique2 + U / 3 + U
Norn Stone (Aerial)UniqueU / 6 + U (mid-air)
IllusionUniqueHold Attack
MisdirectionUniqueHold Attack
Command Normal 1Unique6 + H
Command Normal 2Unique3 + H (mid-air)

L = Light (Square), M = Medium (Triangle), H = Heavy (Circle), U = Unique (R1), QS = Quick Skill (R2). In numpad notation, 236 is quarter-circle forward, 214 is quarter-circle back, 623 is a dragon-punch motion and 632146 is half-circle back then forward. ↓↘→ is quarter-circle forward, ↓↙← is quarter-circle back, ↓↓ is double down. Air OK means the move works mid-air. The controls page covers the full button and gauge breakdown.

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