Loki
B TierSetplay / Trickster · Advanced · notes verified Aug 9, 2026
Trickster toolkit with high ceiling, held back at launch by unoptimized routes.
Strengths
- + Unique trick tools
- + Can be very annoying to fight
Weaknesses
- − Complex game plan
- − Early-meta results are inconsistent
Best Team Partners
Community suggestions for team synergy. Danger and Doctor Doom pair well with Loki in the recorded launch notes.
Start a team with Loki →Where They Fit on Your Team
Loki is a trickster whose team value is chaos: he makes opponents guess, and the rest of the team collects. He needs teammates who can hold space while his tools are on cooldown, like Doom. His complexity usually anchors the team's learning curve.
Pick or Skip
Pick Loki if confusing opponents is more fun to you than clean wins. Skip him if you want a straightforward plan — he demands serious lab time.
How to Play
Loki is a trickster with a steep learning curve. Everything he does asks the opponent a question, which means you need to know your options cold. If you like confusing people more than winning cleanly, this is your character — but be ready to grind.
The move list below is source-checked and dated. Verify anything tournament-critical in training mode.
Loki Move List
Character-specific commands checked Sep 5, 2026 against TŌKONDB's transcription of the in-game command list and cross-checked against Tokon Fighting Souls Guide. Numpad notation: 236 = quarter-circle forward, 214 = quarter-circle back, 623 = forward/down/down-forward, and 632146 = half-circle back then forward. Verify tournament-critical timing and properties in training mode; frame data is not claimed here.
Source pages: TŌKONDB command list · Tokon Fighting Souls Guide
| Move | Type | Input | Quick Skill | Gauge | Notes |
|---|---|---|---|---|---|
| Jotun Mist | Skill | 236 + L / M / H | QS | — | The EX / Quick Skill version uses 25 gauge; the traditional motion is listed here separately. |
| Serpent Spike | Skill | 623 + L / M / H | 6 + QS | — | The EX / Quick Skill version uses 25 gauge; the traditional motion is listed here separately. |
| Fenris Fang | Skill | 214 + L / M / H | 4 + QS | — | The EX / Quick Skill version uses 25 gauge; the traditional motion is listed here separately. |
| Fenris Fang (Aerial) | Skill | 214 + L / M / H (mid-air) | 4 + QS (mid-air) | — | The EX / Quick Skill version uses 25 gauge; the traditional motion is listed here separately. |
| Frigga's Grace | Skill | 22 + L / M / H | 2 + QS | — | The EX / Quick Skill version uses 25 gauge; the traditional motion is listed here separately. |
| Laufey's Wrath | Super | 236 + M + H | U + QS | 50 | — |
| Lævateinn | Ultimate | 632146 + M + H | 6 + U + QS | 100 | — |
| Norn Stone | Unique | U | — | — | — |
| Norn Stone (Crouching) | Unique | 2 + U / 3 + U | — | — | — |
| Norn Stone (Aerial) | Unique | U / 6 + U (mid-air) | — | — | — |
| Illusion | Unique | Hold Attack | — | — | — |
| Misdirection | Unique | Hold Attack | — | — | — |
| Command Normal 1 | Unique | 6 + H | — | — | — |
| Command Normal 2 | Unique | 3 + H (mid-air) | — | — | — |
L = Light (Square), M = Medium (Triangle), H = Heavy (Circle), U = Unique (R1), QS = Quick Skill (R2). In numpad notation, 236 is quarter-circle forward, 214 is quarter-circle back, 623 is a dragon-punch motion and 632146 is half-circle back then forward. ↓↘→ is quarter-circle forward, ↓↙← is quarter-circle back, ↓↓ is double down. Air OK means the move works mid-air. The controls page covers the full button and gauge breakdown.
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