Ghost Rider
B TierZoner / Keepaway · Beginner · notes verified Aug 9, 2026
Keepaway tools that frustrate rushdown players, still finding his ceiling.
Strengths
- + Strong keepaway and space control
- + Simple zoning game plan
Weaknesses
- − Struggles vs teleports and long mixups
- − Damage below top tier
Best Team Partners
Community suggestions for team synergy. Storm and Star-Lord pair well with Ghost Rider in the recorded launch notes.
Start a team with Ghost Rider →Where They Fit on Your Team
Ghost Rider is a simple keepaway anchor who frustrates rushdown teams. He wants teammates who punish opponents for trying to jump over his pressure — Storm's speed and Star-Lord's guns both do that. His job is making the opponent impatient.
Pick or Skip
Pick Ghost Rider if you want an easy zoning game plan that beats aggressive players. Skip him if you need high damage or a way to handle teleports and long mixups.
How to Play
Ghost Rider keeps opponents out with a simple zoning game plan. The trap is over-committing to projectiles — learn to threaten space instead of just throwing things, and keep a punish ready for people who try to jump over your pressure.
The move list below is source-checked and dated. Verify anything tournament-critical in training mode.
Ghost Rider Move List
From tokon.gg's command list, read Aug 9, 2026. Skill names, Quick Skill shortcuts and gauge costs are confirmed; exact traditional motion inputs marked 'verifying' are still being cross-checked.
Source pages: TŌKONDB command list · Tokon Fighting Souls Guide
| Move | Type | Input | Quick Skill | Gauge | Notes |
|---|---|---|---|---|---|
| Revelator Chain | Unique | Hold U (mid-air OK) | — | — | Hold U to increase the number of hits. |
| Hell Throttle | Unique | Directional + U | — | — | — |
| Hellfire | Skill | Directional + ATK (verifying) | QS | — | — |
| Penance Driver | Skill | Directional + ATK (verifying) | Directional + QS | — | Hitting with Penance Driver reduces the Vengeance Gauge. |
| Judgement Cradle | Skill | Directional + ATK (verifying) | Directional + QS | — | Ground version has a follow-up: → + Directional + L/M/H. |
| Hell Scorcher | Skill | Directional + ATK (verifying) | Directional + QS | — | — |
| Inferno Engine | Super | Directional + M + H (verifying) | QS + U | 50 | — |
| Eternal Damnation | Ultimate | Directional input + M + H (verifying) | Directional + QS + U | 100 | — |
L = Light (Square), M = Medium (Triangle), H = Heavy (Circle), U = Unique (R1), QS = Quick Skill (R2). In numpad notation, 236 is quarter-circle forward, 214 is quarter-circle back, 623 is a dragon-punch motion and 632146 is half-circle back then forward. ↓↘→ is quarter-circle forward, ↓↙← is quarter-circle back, ↓↓ is double down. Air OK means the move works mid-air. The controls page covers the full button and gauge breakdown.
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