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Ghost Rider

B Tier

Zoner / Keepaway · Beginner · notes verified Aug 9, 2026

Keepaway tools that frustrate rushdown players, still finding his ceiling.

Strengths

  • + Strong keepaway and space control
  • + Simple zoning game plan

Weaknesses

  • Struggles vs teleports and long mixups
  • Damage below top tier

Best Team Partners

Community suggestions for team synergy. Storm and Star-Lord pair well with Ghost Rider in the recorded launch notes.

Start a team with Ghost Rider

Where They Fit on Your Team

Ghost Rider is a simple keepaway anchor who frustrates rushdown teams. He wants teammates who punish opponents for trying to jump over his pressure — Storm's speed and Star-Lord's guns both do that. His job is making the opponent impatient.

Pick or Skip

Pick Ghost Rider if you want an easy zoning game plan that beats aggressive players. Skip him if you need high damage or a way to handle teleports and long mixups.

How to Play

Ghost Rider keeps opponents out with a simple zoning game plan. The trap is over-committing to projectiles — learn to threaten space instead of just throwing things, and keep a punish ready for people who try to jump over your pressure.

The move list below is source-checked and dated. Verify anything tournament-critical in training mode.

Ghost Rider Move List

From tokon.gg's command list, read Aug 9, 2026. Skill names, Quick Skill shortcuts and gauge costs are confirmed; exact traditional motion inputs marked 'verifying' are still being cross-checked.

Source pages: TŌKONDB command list · Tokon Fighting Souls Guide

MoveTypeInputQuick SkillGaugeNotes
Revelator ChainUniqueHold U (mid-air OK)Hold U to increase the number of hits.
Hell ThrottleUniqueDirectional + U
HellfireSkillDirectional + ATK (verifying)QS
Penance DriverSkillDirectional + ATK (verifying)Directional + QSHitting with Penance Driver reduces the Vengeance Gauge.
Judgement CradleSkillDirectional + ATK (verifying)Directional + QSGround version has a follow-up: → + Directional + L/M/H.
Hell ScorcherSkillDirectional + ATK (verifying)Directional + QS
Inferno EngineSuperDirectional + M + H (verifying)QS + U50
Eternal DamnationUltimateDirectional input + M + H (verifying)Directional + QS + U100

L = Light (Square), M = Medium (Triangle), H = Heavy (Circle), U = Unique (R1), QS = Quick Skill (R2). In numpad notation, 236 is quarter-circle forward, 214 is quarter-circle back, 623 is a dragon-punch motion and 632146 is half-circle back then forward. ↓↘→ is quarter-circle forward, ↓↙← is quarter-circle back, ↓↓ is double down. Air OK means the move works mid-air. The controls page covers the full button and gauge breakdown.

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