← All Characters

Danger

B Tier

Setplay · Intermediate · notes verified Aug 9, 2026

Setup-focused style with room to grow as the community finds her routes.

Strengths

  • + Interesting setup tools
  • + Unexpected angles

Weaknesses

  • Early-meta payoff is inconsistent
  • Tech still being discovered

Best Team Partners

Community suggestions for team synergy. Doctor Doom and Magik pair well with Danger in the recorded launch notes.

Start a team with Danger

Where They Fit on Your Team

Danger is a setplay character whose value comes from setups the community hasn't mapped yet. She pairs with characters who can hold the opponent still, like Doom's projectiles, so her angles land. Expect a team built around her to feel experimental.

Pick or Skip

Pick Danger if you enjoy discovering tech and don't mind losing while setups develop. Skip her if you want a reliable, known game plan.

How to Play

Danger is a lab character. Her setups can be strong, but you need to find the routes yourself because the community has not. If you enjoy discovering tech, this is the pick — just expect to lose some matches while your setups are still rough.

The move list below is source-checked and dated. Verify anything tournament-critical in training mode.

Danger Move List

Character-specific commands checked Sep 5, 2026 against TŌKONDB's transcription of the in-game command list and cross-checked against Tokon Fighting Souls Guide. Numpad notation: 236 = quarter-circle forward, 214 = quarter-circle back, 623 = forward/down/down-forward, and 632146 = half-circle back then forward. Verify tournament-critical timing and properties in training mode; frame data is not claimed here.

Source pages: TŌKONDB command list · Tokon Fighting Souls Guide

MoveTypeInputQuick SkillGaugeNotes
HolobeamSkill236 + L / M / HQSThe EX / Quick Skill version uses 25 gauge; the traditional motion is listed here separately.
HoloseekerSkill236 + L / M / H (hold)QS (hold)The EX / Quick Skill version uses 25 gauge; the traditional motion is listed here separately.
Drill PiercerSkill623 + L / M / H6 + QSThe EX / Quick Skill version uses 25 gauge; the traditional motion is listed here separately.
Kill SwitchSkill214 + L / M / H4 + QSThe EX / Quick Skill version uses 25 gauge; the traditional motion is listed here separately.
TranslocationSkill22 + L / M / H2 + QSThe EX / Quick Skill version uses 25 gauge; the traditional motion is listed here separately.
SynchrobeamSuper236 + M + HU + QS50
MetamorphosisUltimate632146 + M + H6 + U + QS100
CalibrateUniqueU / 2 + U / 6 + U

L = Light (Square), M = Medium (Triangle), H = Heavy (Circle), U = Unique (R1), QS = Quick Skill (R2). In numpad notation, 236 is quarter-circle forward, 214 is quarter-circle back, 623 is a dragon-punch motion and 632146 is half-circle back then forward. ↓↘→ is quarter-circle forward, ↓↙← is quarter-circle back, ↓↓ is double down. Air OK means the move works mid-air. The controls page covers the full button and gauge breakdown.

The whole roster, ranked and explained. Pick your main tonight.

Free · No signup