Green Goblin
B TierZoner · Intermediate · notes verified Aug 9, 2026
Projectile pressure with real potential, but the payoff is not fully realized at launch.
Strengths
- + Strong projectile coverage
- + Good keepaway tools
Weaknesses
- − Results lag top zoners at launch
- − Needs more lab time to shine
Best Team Partners
Community suggestions for team synergy. Star-Lord and Iron Man pair well with Green Goblin in the recorded launch notes.
Start a team with Green Goblin →Where They Fit on Your Team
Green Goblin is a keepaway specialist whose projectile coverage fills the team's zoner slot. He works in a double-zoner lineup where one character zones and the other converts. His ceiling is patch-dependent, so don't build a team that relies on him as the only answer.
Pick or Skip
Pick Green Goblin if you like pure keepaway and are willing to wait for his meta to develop. Skip him if you want results now — top zoners outclass him at launch.
How to Play
Green Goblin's toolkit points at a strong keepaway game, but the launch meta has not found the routes yet. Play him as a pure zoner for now, and keep an eye on patch notes — he is the kind of character a single buff can push up a tier.
The move list below is source-checked and dated. Verify anything tournament-critical in training mode.
Green Goblin Move List
Character-specific commands checked Sep 5, 2026 against TŌKONDB's transcription of the in-game command list and cross-checked against Tokon Fighting Souls Guide. Numpad notation: 236 = quarter-circle forward, 214 = quarter-circle back, 623 = forward/down/down-forward, and 632146 = half-circle back then forward. Verify tournament-critical timing and properties in training mode; frame data is not claimed here.
Source pages: TŌKONDB command list · Tokon Fighting Souls Guide
| Move | Type | Input | Quick Skill | Gauge | Notes |
|---|---|---|---|---|---|
| Razor Bats | Skill | 236 + L / M / H | QS | — | The EX / Quick Skill version uses 25 gauge; the traditional motion is listed here separately. |
| Pumpkin Bomb | Skill | 623 + L / M / H | 6 + QS | — | The EX / Quick Skill version uses 25 gauge; the traditional motion is listed here separately. |
| Sticky Bomb | Skill | Pumpkin Bomb variant | — | — | — |
| Explosive Bomb | Skill | Pumpkin Bomb variant | — | — | — |
| Poison Bomb | Skill | Pumpkin Bomb variant | — | — | — |
| Stun Bomb | Skill | Pumpkin Bomb variant | — | — | — |
| Shock & Awe | Skill | 214 + L / M / H | 4 + QS | — | The EX / Quick Skill version uses 25 gauge; the traditional motion is listed here separately. |
| Glider Raid | Skill | 22 + L / M / H | 2 + QS | — | The EX / Quick Skill version uses 25 gauge; the traditional motion is listed here separately. |
| Sky Scraper | Super | 236 + M + H | U + QS | 50 | — |
| Goblin Surprise | Ultimate | 632146 + M + H | 6 + U + QS | 100 | — |
| Tōkon Assemble | Assemble | 236 + L + A | A + QS | 150 | — |
| Glider Summon | Unique | 4 + U | — | — | — |
| Flyby Kick | Unique | U / 6 + U / 2 + U (mid-air) | — | — | — |
| Glider Dash | Unique | Direction + H / Direction + QD on Glider | — | — | — |
| Glider Dash follow-up | Unique | 2 + Attack (hold) | — | — | — |
| Glider Attack A | Unique | L on Glider | — | — | — |
| Glider Attack B | Unique | M on Glider | — | — | — |
| Glider Attack C | Unique | Direction + M on Glider | — | — | — |
| Glider Retreat | Unique | U on Glider | — | — | — |
L = Light (Square), M = Medium (Triangle), H = Heavy (Circle), U = Unique (R1), QS = Quick Skill (R2). In numpad notation, 236 is quarter-circle forward, 214 is quarter-circle back, 623 is a dragon-punch motion and 632146 is half-circle back then forward. ↓↘→ is quarter-circle forward, ↓↙← is quarter-circle back, ↓↓ is double down. Air OK means the move works mid-air. The controls page covers the full button and gauge breakdown.
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