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Green Goblin

B Tier

Zoner · Intermediate · notes verified Aug 9, 2026

Projectile pressure with real potential, but the payoff is not fully realized at launch.

Strengths

  • + Strong projectile coverage
  • + Good keepaway tools

Weaknesses

  • Results lag top zoners at launch
  • Needs more lab time to shine

Best Team Partners

Community suggestions for team synergy. Star-Lord and Iron Man pair well with Green Goblin in the recorded launch notes.

Start a team with Green Goblin

Where They Fit on Your Team

Green Goblin is a keepaway specialist whose projectile coverage fills the team's zoner slot. He works in a double-zoner lineup where one character zones and the other converts. His ceiling is patch-dependent, so don't build a team that relies on him as the only answer.

Pick or Skip

Pick Green Goblin if you like pure keepaway and are willing to wait for his meta to develop. Skip him if you want results now — top zoners outclass him at launch.

How to Play

Green Goblin's toolkit points at a strong keepaway game, but the launch meta has not found the routes yet. Play him as a pure zoner for now, and keep an eye on patch notes — he is the kind of character a single buff can push up a tier.

The move list below is source-checked and dated. Verify anything tournament-critical in training mode.

Green Goblin Move List

Character-specific commands checked Sep 5, 2026 against TŌKONDB's transcription of the in-game command list and cross-checked against Tokon Fighting Souls Guide. Numpad notation: 236 = quarter-circle forward, 214 = quarter-circle back, 623 = forward/down/down-forward, and 632146 = half-circle back then forward. Verify tournament-critical timing and properties in training mode; frame data is not claimed here.

Source pages: TŌKONDB command list · Tokon Fighting Souls Guide

MoveTypeInputQuick SkillGaugeNotes
Razor BatsSkill236 + L / M / HQSThe EX / Quick Skill version uses 25 gauge; the traditional motion is listed here separately.
Pumpkin BombSkill623 + L / M / H6 + QSThe EX / Quick Skill version uses 25 gauge; the traditional motion is listed here separately.
Sticky BombSkillPumpkin Bomb variant
Explosive BombSkillPumpkin Bomb variant
Poison BombSkillPumpkin Bomb variant
Stun BombSkillPumpkin Bomb variant
Shock & AweSkill214 + L / M / H4 + QSThe EX / Quick Skill version uses 25 gauge; the traditional motion is listed here separately.
Glider RaidSkill22 + L / M / H2 + QSThe EX / Quick Skill version uses 25 gauge; the traditional motion is listed here separately.
Sky ScraperSuper236 + M + HU + QS50
Goblin SurpriseUltimate632146 + M + H6 + U + QS100
Tōkon AssembleAssemble236 + L + AA + QS150
Glider SummonUnique4 + U
Flyby KickUniqueU / 6 + U / 2 + U (mid-air)
Glider DashUniqueDirection + H / Direction + QD on Glider
Glider Dash follow-upUnique2 + Attack (hold)
Glider Attack AUniqueL on Glider
Glider Attack BUniqueM on Glider
Glider Attack CUniqueDirection + M on Glider
Glider RetreatUniqueU on Glider

L = Light (Square), M = Medium (Triangle), H = Heavy (Circle), U = Unique (R1), QS = Quick Skill (R2). In numpad notation, 236 is quarter-circle forward, 214 is quarter-circle back, 623 is a dragon-punch motion and 632146 is half-circle back then forward. ↓↘→ is quarter-circle forward, ↓↙← is quarter-circle back, ↓↓ is double down. Air OK means the move works mid-air. The controls page covers the full button and gauge breakdown.

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