Carnage
B TierRushdown · Intermediate · notes verified Aug 9, 2026
Rushdown aggression with potential that the launch meta hasn't fully rewarded.
Strengths
- + Fast, aggressive pressure
- + Good mixup potential
Weaknesses
- − Falls to patient keepaway
- − Risk-reward not yet favorable
Best Team Partners
Community suggestions for team synergy. Wolverine and Black Panther pair well with Carnage in the recorded launch notes.
Start a team with Carnage →Where They Fit on Your Team
Carnage is pressure-first, so he fits the point role in a rushdown team with Wolverine or Black Panther. His issue is risk-reward: a patient zoner can wait him out. Pairing him with keepaway support gives him the mixup chances he needs.
Pick or Skip
Pick Carnage if you want constant aggression and can learn when to back off. Skip him if you face patient zoners often — the matchup asks too much discipline at launch.
How to Play
Carnage is all pressure, all the time — until he meets a patient zoner. Learn to mix aggression with occasional backing off, so opponents can't just wait you out. His potential is obvious; the discipline is the missing piece at launch.
The move list below is source-checked and dated. Verify anything tournament-critical in training mode.
Carnage Move List
Character-specific commands checked Sep 5, 2026 against TŌKONDB's transcription of the in-game command list and cross-checked against Tokon Fighting Souls Guide. Numpad notation: 236 = quarter-circle forward, 214 = quarter-circle back, 623 = forward/down/down-forward, and 632146 = half-circle back then forward. Verify tournament-critical timing and properties in training mode; frame data is not claimed here.
Source pages: TŌKONDB command list · Tokon Fighting Souls Guide
| Move | Type | Input | Quick Skill | Gauge | Notes |
|---|---|---|---|---|---|
| Vicious Skewer | Skill | 236 + L / M / H | QS | — | The EX / Quick Skill version uses 25 gauge; the traditional motion is listed here separately. |
| Sadistic Scythe | Skill | 623 + L / M / H | 6 + QS | — | The EX / Quick Skill version uses 25 gauge; the traditional motion is listed here separately. |
| Mutilate | Skill | 214 + L / M / H | 4 + QS | — | The EX / Quick Skill version uses 25 gauge; the traditional motion is listed here separately. |
| Dismember | Skill | 214 + L / M / H (mid-air) | 4 + QS (mid-air) | — | The EX / Quick Skill version uses 25 gauge; the traditional motion is listed here separately. |
| Guillotine Axe | Skill | 22 + L / M / H (hold OK) | 2 + QS (hold OK) | — | The EX / Quick Skill version uses 25 gauge; the traditional motion is listed here separately. |
| Bloodbath | Super | 236 + M + H | U + QS | 50 | — |
| Absolute Carnage | Ultimate | 632146 + M + H | 6 + U + QS | 100 | — |
| Necrosis | Unique | — | — | — | Character state; see the in-game description for its activation rules. |
| Necrosis Gauge | Unique | Carnage's unique gauge | — | — | — |
| Parasite Fang | Unique | U | — | — | — |
| Parasite Fang follow-up | Unique | U | — | — | — |
| Parasite Fang (Crouching) | Unique | 2 + U | — | — | — |
| Command Normal 2 | Unique | H (hold) | — | — | — |
| Parasite Bomb | Unique | U after a skill while in Necrosis | — | — | — |
L = Light (Square), M = Medium (Triangle), H = Heavy (Circle), U = Unique (R1), QS = Quick Skill (R2). In numpad notation, 236 is quarter-circle forward, 214 is quarter-circle back, 623 is a dragon-punch motion and 632146 is half-circle back then forward. ↓↘→ is quarter-circle forward, ↓↙← is quarter-circle back, ↓↓ is double down. Air OK means the move works mid-air. The controls page covers the full button and gauge breakdown.
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