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Carnage

B Tier

Rushdown · Intermediate · notes verified Aug 9, 2026

Rushdown aggression with potential that the launch meta hasn't fully rewarded.

Strengths

  • + Fast, aggressive pressure
  • + Good mixup potential

Weaknesses

  • Falls to patient keepaway
  • Risk-reward not yet favorable

Best Team Partners

Community suggestions for team synergy. Wolverine and Black Panther pair well with Carnage in the recorded launch notes.

Start a team with Carnage

Where They Fit on Your Team

Carnage is pressure-first, so he fits the point role in a rushdown team with Wolverine or Black Panther. His issue is risk-reward: a patient zoner can wait him out. Pairing him with keepaway support gives him the mixup chances he needs.

Pick or Skip

Pick Carnage if you want constant aggression and can learn when to back off. Skip him if you face patient zoners often — the matchup asks too much discipline at launch.

How to Play

Carnage is all pressure, all the time — until he meets a patient zoner. Learn to mix aggression with occasional backing off, so opponents can't just wait you out. His potential is obvious; the discipline is the missing piece at launch.

The move list below is source-checked and dated. Verify anything tournament-critical in training mode.

Carnage Move List

Character-specific commands checked Sep 5, 2026 against TŌKONDB's transcription of the in-game command list and cross-checked against Tokon Fighting Souls Guide. Numpad notation: 236 = quarter-circle forward, 214 = quarter-circle back, 623 = forward/down/down-forward, and 632146 = half-circle back then forward. Verify tournament-critical timing and properties in training mode; frame data is not claimed here.

Source pages: TŌKONDB command list · Tokon Fighting Souls Guide

MoveTypeInputQuick SkillGaugeNotes
Vicious SkewerSkill236 + L / M / HQSThe EX / Quick Skill version uses 25 gauge; the traditional motion is listed here separately.
Sadistic ScytheSkill623 + L / M / H6 + QSThe EX / Quick Skill version uses 25 gauge; the traditional motion is listed here separately.
MutilateSkill214 + L / M / H4 + QSThe EX / Quick Skill version uses 25 gauge; the traditional motion is listed here separately.
DismemberSkill214 + L / M / H (mid-air)4 + QS (mid-air)The EX / Quick Skill version uses 25 gauge; the traditional motion is listed here separately.
Guillotine AxeSkill22 + L / M / H (hold OK)2 + QS (hold OK)The EX / Quick Skill version uses 25 gauge; the traditional motion is listed here separately.
BloodbathSuper236 + M + HU + QS50
Absolute CarnageUltimate632146 + M + H6 + U + QS100
NecrosisUniqueCharacter state; see the in-game description for its activation rules.
Necrosis GaugeUniqueCarnage's unique gauge
Parasite FangUniqueU
Parasite Fang follow-upUniqueU
Parasite Fang (Crouching)Unique2 + U
Command Normal 2UniqueH (hold)
Parasite BombUniqueU after a skill while in Necrosis

L = Light (Square), M = Medium (Triangle), H = Heavy (Circle), U = Unique (R1), QS = Quick Skill (R2). In numpad notation, 236 is quarter-circle forward, 214 is quarter-circle back, 623 is a dragon-punch motion and 632146 is half-circle back then forward. ↓↘→ is quarter-circle forward, ↓↙← is quarter-circle back, ↓↓ is double down. Air OK means the move works mid-air. The controls page covers the full button and gauge breakdown.

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